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          <h1 class="post-title" itemprop="name headline">ck3mod制作笔记-5</h1>
        

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        <h1 id="条件式"><a href="#条件式" class="headerlink" title="条件式"></a>条件式</h1><h2 id="基本结构"><a href="#基本结构" class="headerlink" title="基本结构"></a>基本结构</h2><p>条件式的基本结构和CK2里一样，如下：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br></pre></td><td class="code"><pre><span class="line">if &#x3D; &#123;</span><br><span class="line">	limit &#x3D; &#123;</span><br><span class="line">		# 条件</span><br><span class="line">	&#125;</span><br><span class="line">	# 符合条件时执行的指令</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>其实条件式不仅限于if语句，在其他地方也会出现这样<code>limit = ...</code>的句式，用来表示执行指令的条件。</p>
<p>接下来沿用之前的例子，将送钱的事件写一个条件式：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br><span class="line">21</span><br><span class="line">22</span><br><span class="line">23</span><br><span class="line">24</span><br><span class="line">25</span><br><span class="line">26</span><br></pre></td><td class="code"><pre><span class="line">namespace &#x3D; give_money</span><br><span class="line">give_money.1 &#x3D; &#123;</span><br><span class="line">	type &#x3D; character_event</span><br><span class="line">	title &#x3D; give_money.1.t</span><br><span class="line">	desc &#x3D; give_money.1.desc</span><br><span class="line">	theme &#x3D; stewardship</span><br><span class="line">	left_portrait &#x3D; root</span><br><span class="line">	option &#x3D; &#123;</span><br><span class="line">		name &#x3D; give_money.1.option.a</span><br><span class="line">		add_gold &#x3D; 1000</span><br><span class="line">		add_prestige &#x3D; -500</span><br><span class="line">	&#125;</span><br><span class="line">	option &#x3D; &#123;</span><br><span class="line">		name &#x3D; give_money.1.option.b</span><br><span class="line">	&#125;</span><br><span class="line">	option &#x3D; &#123;</span><br><span class="line">		name &#x3D; give_money.1.option.c</span><br><span class="line">		if &#x3D; &#123;</span><br><span class="line">			limit &#x3D; &#123;</span><br><span class="line">				gold &gt;1000</span><br><span class="line">			&#125;</span><br><span class="line">			remove_short_term_gold &#x3D; 1000</span><br><span class="line">			add_prestige &#x3D; 500</span><br><span class="line">		&#125;</span><br><span class="line">	&#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>可以看到，现在第三个选项是有条件执行的，当金币大于1000时，会执行减少金钱增加虔诚的指令，而金币不足则不会执行。具体到游戏中，界面如下图，当右上角金币只有26的时候，第三个选项是没有直接影响；而金币超过1000时，则第三个选项变成了扣钱换虔诚。</p>
<p><img src="https://i.loli.net/2020/12/05/nUe1ExpMmFwiJgr.png" alt="image-20201205211819919"></p>
<p><img src="https://i.loli.net/2020/12/05/EMmug4AC7KRUFrS.png" alt="image-20201205212017719"></p>
<h2 id="增加分支"><a href="#增加分支" class="headerlink" title="增加分支"></a>增加分支</h2><p>在一些情况下，我们需要表达“如果满足条件，则执行A指令；反之，则执行B指令”，这种情况就不能简单地用上面的结构来实现，而是使用else语句，具体结构如下：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br></pre></td><td class="code"><pre><span class="line">if &#x3D; &#123;</span><br><span class="line">	limit &#x3D; &#123;</span><br><span class="line">		# 条件</span><br><span class="line">	&#125;</span><br><span class="line">	# 符合条件时执行的指令</span><br><span class="line">&#125;</span><br><span class="line">else &#x3D; &#123;</span><br><span class="line">	# 不符合条件时执行的指令</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>比如我们希望，当金钱不够1000时加200虔诚，不扣钱，那就如下改写：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br></pre></td><td class="code"><pre><span class="line">option &#x3D; &#123;</span><br><span class="line">	name &#x3D; give_money.1.option.c</span><br><span class="line">	if &#x3D; &#123;</span><br><span class="line">		limit &#x3D; &#123;</span><br><span class="line">			gold &gt;1000</span><br><span class="line">		&#125;</span><br><span class="line">		remove_short_term_gold &#x3D; 1000</span><br><span class="line">		add_prestige &#x3D; 500</span><br><span class="line">	&#125;</span><br><span class="line">	else &#x3D; &#123;</span><br><span class="line">		add_prestige &#x3D; 200</span><br><span class="line">	&#125;		</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>具体效果如下图，当金币够1000时，和前面一样；而金币不够1000时，则只有加200虔诚。</p>
<p><img src="https://i.loli.net/2020/12/05/42FCzK9NsnlEhZ5.png" alt="image-20201205213507855"></p>
<p><img src="https://i.loli.net/2020/12/05/VbFYSnlX19IqHAp.png" alt="image-20201205213724688"></p>
<ul>
<li>需要补充说明的是，CK2中没有else语句，而是通过增加break来实现分支的；相反，CK3中无法通过break来实现分支。</li>
</ul>
<h1 id="随机性结果"><a href="#随机性结果" class="headerlink" title="随机性结果"></a>随机性结果</h1><p>当我们希望某个选项的结果随机出现的时候，就需要用到<code>Random</code>，它有以下两种用法：</p>
<ol>
<li><p>该选项有一定概率得到某种结果，或者无事发生：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br></pre></td><td class="code"><pre><span class="line">random &#x3D; &#123;</span><br><span class="line">	chance &#x3D; 概率值</span><br><span class="line">	选项结果</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>例如，我们将之前的事件中的第二个选项修改成如下内容：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br></pre></td><td class="code"><pre><span class="line">option &#x3D; &#123;</span><br><span class="line">	name &#x3D; give_money.1.option.b</span><br><span class="line">	random &#x3D; &#123;</span><br><span class="line">		chance &#x3D; 50</span><br><span class="line">		add_gold &#x3D; 1000</span><br><span class="line">	&#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>这个选项很容易理解，有50%的概率得到1000金币，游戏中的截图如下：</p>
<p><img src="https://i.loli.net/2020/12/10/GLtuAOkoBDZ4S8h.png" alt="image-20201210193754167"></p>
<p>顺带一提，明明是50%的概率，我却直到第5次才获得1000……</p>
</li>
<li><p>更多情况我们会希望得到多个随机结果，这时就要用<code>Random_list</code>，结构如下：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br></pre></td><td class="code"><pre><span class="line">random_list &#x3D; &#123;</span><br><span class="line">	概率1 &#x3D; &#123;</span><br><span class="line">		第一个结果</span><br><span class="line">	&#125;</span><br><span class="line">	概率2 &#x3D; &#123;</span><br><span class="line">		第二个结果</span><br><span class="line">	&#125;</span><br><span class="line">	概率3 &#x3D; &#123;</span><br><span class="line">		第三个结果</span><br><span class="line">	&#125;</span><br><span class="line">	......</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>在这种结构下，每个情况的触发概率并不是直接的百分比，而是该选项值占所有概率总和的百分比，具体来说，比如（30，30，15）这样的组合中，第一个选项的概率并不是30%，而是30/75，也就是40%。</p>
<p>我们再将刚才的事件进行如下修改：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br></pre></td><td class="code"><pre><span class="line">option &#x3D; &#123;</span><br><span class="line">	name &#x3D; give_money.1.option.b</span><br><span class="line">	random_list &#x3D; &#123;</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			add_gold &#x3D; 1000</span><br><span class="line">		&#125;</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			add_gold &#x3D; 100</span><br><span class="line">		&#125;</span><br><span class="line">		15 &#x3D; &#123;</span><br><span class="line">			remove_short_term_gold &#x3D; 200</span><br><span class="line">		&#125;</span><br><span class="line">	&#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>这样修改后，游戏中的截图如下：</p>
<p><img src="https://i.loli.net/2020/12/10/T1wtGmAWIkvqrCo.png" alt="image-20201210194729366"></p>
</li>
</ol>
<h2 id="有触发的随机性条件"><a href="#有触发的随机性条件" class="headerlink" title="有触发的随机性条件"></a>有触发的随机性条件</h2><p>虽然到目前为止还没学触发（Trigger），但大致意思应该能看懂，和前面if语句中的limit有点像。</p>
<p>如果某个随机选项有触发条件，那么当满足条件时，该选项的概率值才会参与计算，例如下面这个事件：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br></pre></td><td class="code"><pre><span class="line">option &#x3D; &#123;</span><br><span class="line">	name &#x3D; give_money.1.option.b</span><br><span class="line">	random_list &#x3D; &#123;</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			trigger &#x3D; &#123;</span><br><span class="line">				gold &gt; 1000</span><br><span class="line">			&#125;</span><br><span class="line">			add_gold &#x3D; 1000</span><br><span class="line">		&#125;</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			add_gold &#x3D; 100</span><br><span class="line">		&#125;</span><br><span class="line">		15 &#x3D; &#123;</span><br><span class="line">			remove_short_term_gold &#x3D; 200</span><br><span class="line">		&#125;</span><br><span class="line">	&#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>当金币不足1000时，可以看到游戏中截图如下：</p>
<p><img src="https://i.loli.net/2020/12/10/EkoGJDMLstROlY5.png" alt="image-20201210195304419"></p>
<p>而当金币够1000时，事件就变成了：</p>
<p><img src="https://i.loli.net/2020/12/10/mp8YdqW7IS1R2vZ.png" alt="image-20201210195404539"></p>
<h2 id="修改随机权重"><a href="#修改随机权重" class="headerlink" title="修改随机权重"></a>修改随机权重</h2><p>有时候我们希望某个随机结果的权重根据不同的条件而发生改变，例如前面的事件中，同样是得到1000金币，我们希望根据不同的管理值会有不同的概率。这样的效果我们可以使用<code>modifier</code>来实现，具体事件代码如下：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br><span class="line">10</span><br><span class="line">11</span><br><span class="line">12</span><br><span class="line">13</span><br><span class="line">14</span><br><span class="line">15</span><br><span class="line">16</span><br><span class="line">17</span><br><span class="line">18</span><br><span class="line">19</span><br><span class="line">20</span><br></pre></td><td class="code"><pre><span class="line">option &#x3D; &#123;</span><br><span class="line">	name &#x3D; give_money.1.option.b</span><br><span class="line">	random_list &#x3D; &#123;</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			trigger &#x3D; &#123;</span><br><span class="line">				gold &gt; 1000</span><br><span class="line">			&#125;</span><br><span class="line">			modifier &#x3D; &#123;</span><br><span class="line">				add &#x3D; stewardship</span><br><span class="line">			&#125;</span><br><span class="line">			add_gold &#x3D; 1000</span><br><span class="line">		&#125;			</span><br><span class="line">		30 &#x3D; &#123;</span><br><span class="line">			add_gold &#x3D; 100</span><br><span class="line">		&#125;</span><br><span class="line">		15 &#x3D; &#123;</span><br><span class="line">			remove_short_term_gold &#x3D; 200</span><br><span class="line">		&#125;</span><br><span class="line">	&#125;</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>这段代码的含义就是，该选项有3个随机结果，分别是金币+1000，金币+100，金币-200，其概率组合是（30+管理值，30，15）。</p>
<p>那么在游戏中我们可以看到，该角色管理值是8，对应的事件如下：</p>
<p><img src="https://i.loli.net/2020/12/10/htkEOdT9qS3xBQY.png" alt="image-20201210203011631"></p>
<p>需要注意的是，不能直接把类似stewardship这样的词放到概率值那里，如果我们希望直接用stewardship当概率，则应该按下面的形式来写：</p>
<figure class="highlight plain"><table><tr><td class="gutter"><pre><span class="line">1</span><br><span class="line">2</span><br><span class="line">3</span><br><span class="line">4</span><br><span class="line">5</span><br><span class="line">6</span><br><span class="line">7</span><br><span class="line">8</span><br><span class="line">9</span><br></pre></td><td class="code"><pre><span class="line">random_list &#x3D; &#123;</span><br><span class="line">	0 &#x3D; &#123;</span><br><span class="line">		modifier &#x3D; &#123;</span><br><span class="line">			add &#x3D; stewardship</span><br><span class="line">		&#125;</span><br><span class="line">		......</span><br><span class="line">	&#125;</span><br><span class="line">	......</span><br><span class="line">&#125;</span><br></pre></td></tr></table></figure>
<p>此外，我尝试给modifier加trigger或者if语句，都失败了，可能它只能单独出现吧。</p>

      
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              <div class="post-toc-content"><ol class="nav"><li class="nav-item nav-level-1"><a class="nav-link" href="#条件式"><span class="nav-number">1.</span> <span class="nav-text">条件式</span></a><ol class="nav-child"><li class="nav-item nav-level-2"><a class="nav-link" href="#基本结构"><span class="nav-number">1.1.</span> <span class="nav-text">基本结构</span></a></li><li class="nav-item nav-level-2"><a class="nav-link" href="#增加分支"><span class="nav-number">1.2.</span> <span class="nav-text">增加分支</span></a></li></ol></li><li class="nav-item nav-level-1"><a class="nav-link" href="#随机性结果"><span class="nav-number">2.</span> <span class="nav-text">随机性结果</span></a><ol class="nav-child"><li class="nav-item nav-level-2"><a class="nav-link" href="#有触发的随机性条件"><span class="nav-number">2.1.</span> <span class="nav-text">有触发的随机性条件</span></a></li><li class="nav-item nav-level-2"><a class="nav-link" href="#修改随机权重"><span class="nav-number">2.2.</span> <span class="nav-text">修改随机权重</span></a></li></ol></li></ol></div>
            

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